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Home Guides How to Solve the Warehouse Puzzle in Rogue Trader

How to Solve the Warehouse Puzzle in Rogue Trader

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How to Solve the Warehouse Puzzle in Rogue Trader

How to Solve the Warehouse Puzzle in Rogue Trader

The Warehouse puzzle in Rogue Trader is a challenging brain teaser that requires players to think strategically and uncover a series of clues. Unlike the straightforward First Galvanic Hymn riddle, this puzzle is more complex and involves multiple steps. Nevertheless, with our step-by-step guide, you can conquer the Warehouse puzzle with ease.

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How to solve the Upperway safe puzzle in Warhammer 40k Rogue Trader

To solve the Upperway warehouse puzzle in Warhammer 40k Rogue Trader, it is necessary to follow several steps. Firstly, locate the safe within the warehouse in the Upperway. Once you have found the safe, attempt to open it and click power the cogitator on the console next to it. Please note that in order to activate some of these buttons, you will also require some points in the Logic stat. If you do not have a character with high levels of Logic, you may want to consider respecing one of your characters.

After powering the cogitator, the next step is to close the relay on the western side of the warehouse. Remember, this step is crucial in order to proceed with the puzzle.

The next task involves unlatching the second damper. To perform this, locate the damper south of where you found the locked safe. Once you have found the damper, click unlatch damper and proceed to the next step. After unlatching the second damper, another machine must be found and the supply of motion must be distributed.

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To distribute the supply of motion, locate a machine in the southeast area of the warehouse. Once you have completed the distribution step, proceed to the northeastern part of the warehouse. In this area, press a button that will activate a second relay nearby the stairs leading to the sewers.

Once the second relay has been closed, return to the locked safe and open it. During my gameplay, I encountered two decent weapons – a hand flamer and stub-carbine. I recommend pairing the hand flamer with a melee weapon and assigning the stub-carbine to an operator character.

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