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Home Guides We Were Here Too Walkthrough and Guide: A Simplified Approach

We Were Here Too Walkthrough and Guide: A Simplified Approach

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We Were Here Too Walkthrough and Guide: A Simplified Approach

We Were Here Too Walkthrough and Guide: A Simplified Approach

We Were Here Too is an escape room puzzle game that challenges players to solve a series of puzzles and riddles in order to escape an abandoned arctic research station. Developed by Total Mayhem Games, this game takes players on a thrilling adventure as they explore and interact with their surroundings. In this blog post, we will provide a straightforward guide to help you solve the puzzles in We Were Here Too.

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Table of Contents

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ROOM #1

Puzzle #1

OBJECTIVE: Solve the cylinder puzzle on Peasant’s side, twice.

PEASANT: There are 3 symbols on a cylinder puzzle and a lever.

LORD: There is a sewer with the symbols glowing red behind them. If you want to see them, you’ll have to stand right in front of it.


PEASANT: Insert those symbols on your side, and pull the lever.

LORD: A book and a lever with a lightswitch will open the door on the west side of the room. The book suggests there are three symbols associated with three coffins. See if you can find the coffins that are marked with symbols outside the room.

PEASANT: Input those symbols on the puzzle and pull the lever.

LIGHTSWITCH 1: In the room that opens after the first puzzle with the book of the 3 coffins.

ROOM #2

Puzzle #2

OBJECTIVE: Light the candles in order on Peasant’s side using Lord’s book.

LORD: Candles are arranged in a circular pattern on a book. According to the layout, the candles on Peasant’s side surround a pentagram.

PEASANT: Light the candles in order of the numbers on Lord’s book. TIP: Look at it like a clock.

Puzzle #3

OBJECTIVE: Complete Peasant’s symbols using 4 smaller symbols using Lord’s “complete” symbol.

PEASANT: On each side of the room, there are red and blue banners that light up. Different smaller symbols will be needed to form the correct symbol.

LORD: What is the symbol of the red banner? The symbol is composed of four smaller symbols.

PEASANT: Choose the symbols that correspond to Lord’s banner description. The blue banner should be done the same way.

Puzzle #4

OBJECTIVE: “Draw” the star on Peasant’s pentagram using Lord’s symbols, by pressing the buttons around it in order.

PEASANT: In the same way you pressed the candles earlier, you will need to place the symbols around the pentagram in the order that Lord drew them.

LORD: As the line goes down, describe each symbol until it reaches the end.


One of the rooms behind you has a lever with a lightswitch when this is completed. Before proceeding, pull it.

ROOM#3

Puzzle #5

THIS IS A TIME-SENSITIVE PUZZLE.

OBJECTIVE: Lord must help Peasant to escape the falling spiral staircase.

PEASANT: Pull the lever with a lightswitch next to the book under the spiral staircase. Run up the stairs, and you’ll find a compass “cross.” Changing your perspective will make the compass point to the north.
This cross is basically a “laid out” version of a cube. Look up a cube papercraft as an example.

LORD: There are blocks around the room. You need to find the block that corresponds to the “cross.”) So, north should point to what Peasant’s cross’s north is pointing to.

For example: Peasant’s north is pointing to a triangle, and its east pointing to a square. Lord must find the cube with the north pointing to a triangle and its east pointing to a square, and so on.
i.e.

LORD: Place it on the switch in the centre of the room.
Keep going until Peasant reaches the top of the staircase.

ROOM #4

Puzzle #6

THIS IS A TIME-SENSITIVE PUZZLE.

OBJECTIVE: Peasant must place the correct weapons on the four knights on the right hands, to match the same knights in Lord’s room.

LORD: Take note of the knights around the room. As time runs out, the room gets smaller, with a wall ready to squash you to bits and diminish your view of the knights.

PEASANT: There is a wheel in the centre of the room. Time to time, unwind the wall and reverse it backwards for Lord to prevent him from dying. There are different weapons of various shapes and sizes around the room, as well as four knights with different flags atop each. Each hand must match the knights on Lord’s side. Whenever you get a knight correct, its eyes glow red.

ROOM #5

Puzzle #7

The objective is for the peasant to complete 3 different glass paintings by using pieces from other glass paintings.

LORD: There are 3 sets of glass paintings. Each painting is comprised of 3 pieces. Describe each piece from top to bottom.

PEASANT: To complete each set of paintings, find the right pieces from 6 different glass paintings in your room. Place them behind the chessboard looking platform in the center of the room.

LIGHSWITCH: During the puzzle, there should be a room to the left of the chessboard.

Puzzle #8

OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord’s chessboard placed on the left of his room of the glass paintings.

PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Except for the controllable knight, Lord cannot see the soldiers.

LORD: Listen to Peasant, lol. KILL ‘EM.

Also, TIP: there may be some rocks that Lord can’t see that Peasant can.

During the next two stages/objectives, the two knights will move simultaneously on Peasant’s board, as Lord can only see and control one of them on his chessboard.

Knights’ positions on Peasant’s and Lord’s boards may not correspond.

So, without further ado! We go onwards to…

OBJECTIVE 2:
Slay the towers at the SAME TIME.

OBJECTIVE 3: Enter the castle at the SAME TIME

ROOM #6

Puzzle #9

TIME IS OF THE ESSENCE IN THIS PUZZLE.

OBJECTIVE: Peasant must escape the maze using Lord’s help as he sees the bird’s eye view of the maze.

PEASANT: When Peasant steps onto the circle, the walls rise from the floor, obscuring your view of the area.

LORD: Peasant must be guided towards each X (also known as a maze checkpoint) in the maze.

TIP: Every time Peasant reaches a checkpoint, let Lord take some time to figure out the directions before proceeding to the next checkpoint.

ROOM #7

Puzzle #10

Peasant must be freed from the burning lava beneath his prison cell. TIP: The best way to solve the cylinder puzzle is not to click on any of the pieces! The system may still work if it is configured differently. My experience with it is limited.
Author’s note: literally the most difficult puzzle that we had to solve. D:

LORD: Starting from the right puzzle first, you must match the symbols to Peasant’s. Peasant should describe his first symbol on his side first.

PEASANT: In your cell, an arrow points downwards to a drawing of a symbol on a frame. Lord must input that symbol first on HIS side of the puzzle. The second symbol becomes Lord’s once the first piece moves.

For example: The drawing on the frame is A, Lord must input A on the first piece of his cylinder puzzle on the right. The puzzle on your side does not show A. Lord’s next SECOND piece of the puzzle would be B, since Peasant’s first piece (NOT the frame) has moved. And so on and so forth…

There is a reason for Peasant’s side to only have 5 moveable symbols, while Lord’s 6. That reason being Peasant’s first symbol is not moveable and is a drawing on the wall.

ROOM #8

Puzzle #11

OBJECTIVE: Reach the last 3 lightswitches in the game by using the elevator with only one person at a time. The elevator will fall from the weight if two people step on it and both will die. We won’t leave anyone behind!

This section will not be filled with repeating “one of you,” but with suggesting roles beforehand. In other words, Peasant or Lord can take the elevator first if they wish. This will also be broken down into different sections.

Step 1: Remove the lightswitch from the previous puzzle.

LORD: Go up the elevator. Lights should be turned on. It has six symbols on top. In the previous puzzle, did you remember the symbols?

PEASANT: Downstairs, go back to the 6 symbols and input the same symbols from Lord’s side on top of his lightswitch.

Note for good endings: If this is your last switch and the gate opens, don’t leave the castle just yet if you’re upstairs! Ensure that your partner returns to you as soon as possible!

– Step 2: Reach the first lightswitch across the elevator (within the walls.) You know… where that hideous ghost was hiding?

You need to return to the elevator room. PEASANT: Go to the elevator room. On the left side of the room, press the down button to call the elevator. Go upstairs once you’ve entered it.

LORD: While the elevator moves upwards, wait for it to reach a certain height upstairs for you to step ON THE ROOF of the elevator. This will make the elevator fall downwards, giving you enough time to reach the lower lightswitch within the walls (you must face away from the gates.) Jump off and pull the lightswitch.



– Step 3: Reach the second lightswitch above the upper floor (within the walls as well.)

PEASANT: Once Lord jumps off, the elevator will once again ascend. Once you reach the upper floor, press the down button inside the elevator and leaving it quickly for the elevator to descend without you. Basically, stay on the floor.

LORD: Once the elevator descends to its lowest height, jump on the roof again.
PEASANT: Press the up button your floor to bring the Lord upwards to the second lightswitch. Then press the down button inside the elevator and run off again before the elevator descends.

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